Our advice
- Bring a stack that matches the target, not a hopeful handful. Reports run from no more than 20 decoders per raid to 60 spent on one house with no entry, so a thin stack against a T3 house is likely wasted.
- Plan the exit as carefully as the entry. A closed gate can trap you, the owner can bring friends or move the base, and gold is not safe until the fence has paid for it.
How to Raid a Base in ROB RUN, step by step
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Illustration, not the in-game view: decoders are found as loot, not bought, so collect them before you plan a raid. Illustration by RobRunGame.app Collect decoders before you pick a target
Decoders drop from robberies and raided houses, and they cannot be bought with cash. Build a stack first, and barter low decoders for better ones when you can.
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A player house at a base. Look inside before you spend decoders on it. In-game screenshot from Steam Community / elmaz Look inside before you spend a single decoder
Use the map to visit a property, then look inside before spending anything. No visible money, or a heavily fused T3 house, usually means the decoders are better saved.
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A padlock and a countdown over a base security box while four players stand around it. In-game screenshot from Steam Community / AVESENTENTIA Decode the security system and loot fast
Keep feeding decoders into the Security System until the door opens, then grab your target items and go. Your window closes as soon as the owner fixes that system.
Where people get stuck
Running out of decoders halfway through a breach
Count every security system and fuse on the property before you start. One player says a fused target can need 10 to 20 decoders, and a stalled breach can lock the house for a long time.
Getting trapped inside a fenced property
Hold back at least one decoder for the gate. Once it closes, only the owner opening it or a decoded gate gets you back out.
Losing the haul on the drive to the fence
Do not fill the car and walk away from cover. One solo raider loaded up on gold, was killed by cops before reaching the fence and lost all of it.
What is a raid in ROB RUN?
A raid is how you take loot another player has stored, and it runs on one item. Kefir (Kefir Games) says a decoder used on a rival’s Security System opens their building for a limited time, and the owners can fix the system and shut the raider out. The Steam page lists organizing raids as something a clan or crime family does. In a September 24 developer post, before launch, Kefir called the desert lawless, a place where neighbors may try to break into your base.
Several players confirm the core rule: a house sits behind a security system, and you do not get inside until decoders bring it down. Two players add that settlements are full PvP and full loot, so a raider who dies there loses what they picked up. Treat a raid as a timed job with a real cost.
What do you need before you raid?
Mostly, more decoders than you expect. You cannot buy them, so your stack decides which houses are possible. Where they drop is in our decoder guide for ROB RUN; this section covers how many to bring.
Kefir said in its October 2, 2026 FAQ, before launch, that breach decoders are not sold off a shelf, so raiders must choose targets. Players report the same after launch: no cash purchase, though lower decoders can be bartered for better ones. Defense fuses, by contrast, can be bought. Two players report decoders turning up as loot in robberies and raided houses. One player got 10 from robbing two stores; another held five after about 12 hours on a server. The November 4 patch raised the decoder stack limit.
How decoders count
| Rule | Who says it |
|---|---|
| One decoder per security level | Several players |
| Extra decoders for each extra system | Several players |
| Stronger security needs stronger decoders | Two players |
| Purple counts as three, green as one | One player |
| Item lowers defense by one | One player |
Two players say you need more decoders than the target’s defense level, and they judge how many to pack from their own base’s defense. A different player says a target with fuses in its box can take 10 to 20.
How do you find a base worth raiding?
Getting to a house is easy: two players say you can open the map, click any tile and visit any property in any district. Finding one worth your decoders takes more care.
- Look through a window. One raider advises checking that money is actually inside. The same raider warns that a house with open windows showing millions being laundered still held out against 60 decoders.
- Read the tier. One player says wealthy raiders usually pass on small trailers and T1 players and aim for T2 and up. The same report adds that most houses in T3 zones are maxed out on defense.
- Check the door. Two players say some owners leave the door open, and a raider can then walk straight in.
A window check is free. An empty or fully fused house can eat your whole stack.
How does a raid work, step by step?
- Find the security system. A property can have more than one, such as the house and the gate.
- Use a decoder on it. One player reads a house with no fuses as level five, with each fuse adding one. A separate player showed a fence with four defense levels.
- Repeat until the door opens. One player reports a timer after the first breach. If it runs out before the door opens, that house cannot be raided again for a long time.
- Take what you came for. Kefir describes the access as temporary.
- Leave before the repair. A repaired Security System locks raiders out.
The total varies widely. One group says no raid has taken more than 20 decoders and they hit 5 bases in a day; a separate report describes 60 used on one house with no entry. As of November 11, 2026, there is no fixed number, so count the target first.
What can raiders take, and what is out of reach?
Anything kept in the house is exposed. Players report that raiders can take money, weapons, jewelry, keys, robbery items and gold, safes included. A raider can also evict the owner or use an item that takes over the house and buildings. Two players tie eviction to beating the security first: one says every system must be hacked, the other names the house, the gate and an eviction notice.
| Where it is | Can raiders reach it? |
|---|---|
| Cash and gear in the house | Yes |
| Contents of house safes | Yes |
| Laundered money in the bank | No, until the wipe |
| Cash at Lenny’s | Called safest, one loss claim |
| The entire base | Needs an extremely rare item |
Per Kefir’s support center, a deposit in the bank stays beyond any thief’s reach until the next wipe, whereas cash on hand can be stolen or confiscated. Before launch, Kefir’s October 2 FAQ made a matching promise about laundered money and added that erasing a whole base from the map requires an extremely rare item you can only loot. According to players, no mechanic lets a raider break into a bank account. One forum post claims a friend lost a full house and the bank money, with the balance at 0; nothing in that thread confirms it.
One player calls the cash slots at Lenny’s the safest in the game. Another says all the money in a Lenny’s stash disappeared while the house still stood. Moving cash into the bank is covered in our money guide for ROB RUN.
What are the risks of raiding?
Raids usually go wrong in one of four ways:
- Trapped inside. Players report that once the gate of a fenced property closes, a raider stays in unless the owner opens it or the raider decodes the gate. Keep a decoder back.
- The owner returns with friends. Two players describe trapped raiders facing the owner plus friends or teammates who live there. Kefir says defense modules alert allies to an attack, and fuses make the hack cost far more time and resources.
- The base moves. Commenters in one Reddit thread say an owner can relocate a base mid-raid: one had the house move with them inside, and another says an alarm lets owners move instead of defending.
- Dying with the haul. Settlements are full loot, and the support center says dying in the desert always loses all loot. One solo raider filled a car with gold from a plot, was killed by cops before the fence and lost it all.
One player timed a raid on a solo player’s base at six minutes. Our base defense guide for ROB RUN covers the owner’s side, and the ROB RUN clan guide covers raiding as a group.
How to Raid a Base in ROB RUN: FAQ
How do you raid a base in ROB RUN?
Gather several decoders, go to the target property and use them on its Security System until the door opens. Access is temporary: the owner can repair the system and lock you out, so loot quickly and leave.
How many decoders do you need to raid in ROB RUN?
There is no fixed number. One player reads a house with no fuses as level five, with each fuse adding one level. Other reports range from never more than 20 per raid to 60 spent on one house without getting in.
Can raiders take money from your bank in ROB RUN?
No. Kefir's support center lists banked money as safe from theft until the next wipe, and players say there is no way to raid a bank account. One forum claim of a balance reading 0 after a raid is unconfirmed.
Can you buy decoders in ROB RUN?
Not with cash. Kefir's pre-launch FAQ said decoders are not sold off a shelf, and several players say you find them as loot and can barter lower ones for better ones.
Can you evict someone from their base in ROB RUN?
Yes, once the security is beaten. Raiders can evict the owner or use an item that takes over the house and buildings. One player says every security system must be hacked first; another mentions the house, the gate and an eviction notice.
What happens if you die during a raid in ROB RUN?
Settlements are full PvP and full loot, so a raider killed there drops what they are carrying. In the desert, the support center says death always costs all loot.
Can you get trapped inside a base in ROB RUN?
Yes. When the gate of a fenced property closes, a raider cannot leave unless the owner opens it or the raider decodes the gate. Keep a spare decoder for the way out.