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ROB RUN · Guide

ROB RUN Items Guide: Lockpicks, Fuses and Healing

Healing items restore health, lockpicks open trunks, 3 fuse tiers guard bases, the USB tool hacks, and bags hold loot.

Checked for the Nov 9 update Updated

Our advice

  • Fuses deserve your first big spend once you own a base. Every one adds to the decoders a raider must bring, and the gold fuse trade at Lenny's needs an ordinary fuse in hand anyway.
  • Do not count on buying healing items. One source found none for sale on the Black Market, so grab them from medical stores whenever a run passes one and keep a few on you.

ROB RUN Items Guide: Lockpicks, Fuses and Healing, step by step

  1. Black market menu with tabs for gear, vehicles and construction and a grid of weapons for sale
    The black market, where most gear, healing items and fuses are bought. Official screenshot from the Steam store page. Image: Kefir Games (Steam store page)

    Buy the basics on the black market

    Unlock what you need in Shipments, then pay for lockpicks, fuses and healing items through Lenny or the laptop at your base. Right-click and choose Buy to set how many you take.

  2. Illustration of an open first aid case with rolled bandages and gauze pads on a metal garage shelf
    Illustration, not the in-game view: healing items only help if you can reach them in a fight. Illustration by RobRunGame.app

    Carry healing items where you can reach them

    Healing from the inventory menu is slow when someone is shooting at you. Quick use and quick binds only opened for one creator after a better pouch, so sort the pouch before a big job.

  3. A Security System panel with twelve fuse slots, most holding gold fuses and a few holding purple ones
    A base Security System panel with fuses in its slots. In-game screenshot from Steam Community / Don

    Put fuses in your base security system

    Fill the fuse box on every building, the fence included, with the best tier you can afford. Each fuse costs a raider more decoders, and you can shift fuses to whichever building holds the most loot.

Where people get stuck

Running out of lockpicks halfway through a run

One player spent the only lockpick on the first store of a run and had to switch off the alarm at the next. Pack spares before you mask up.

Leaving keys and gold items in the base when you log off

A base can be raided while you are away. Move keys, gold items and other valuables into your inventory or bag before you quit, where an offline raid cannot reach them.

Bringing the wrong fuse to the gold fuse trade

Sources disagree on whether the Goods for Goods door wants a regular electric fuse or a purple one. Carry both, plus the $250,000, so the trip is not wasted.

What items are in ROB RUN?

Five kinds of gear carry most of the game. Healing items put health back during a fight. Lockpicks open car trunks and some locked doors. Fuses go into the security system of a base and make it slower to break. An in-game item called the USB hacking tool hacks certain objects inside buildings. Bags decide how much loot leaves a job with you.

Most of this gear sits behind an unlock: you research a blueprint, then pay again for the item. Prices on this page are the figures players quote as of November 13, 2026, and Early Access patches can move them.

Other items players mention:

Item What it does Player price Sources
Action camera Fills up as you commit crimes Sells for 50,000 green, 200,000 purple Two creators
Purple drill Opens medium safes in purple key rooms 18k each, needs a rental house One forum guide
Body armor Graded by armor plates Not quoted Single report

How do you heal in ROB RUN?

Health comes back three ways: carried items, a cabinet at your base, and, for police, the patrol car. One video guide gives numbers for some carried items.

Healing item Health restored Price Sources
Painkillers 25 $500 each One video guide
Upgraded painkillers Not given $1,000 Same video guide
Purple injector 40 Not given Same video guide
Purple painkillers, IFAK, med kit, bandages Not given Not given Several players

Sources split on whether you can simply buy them. The video guide finds painkillers under the second option of the Black Market. Another player, early after launch, found none for sale and had to search medical stores around the city. Both point to those stores when the market comes up empty.

The video guide heals with the use button, and purple painkillers also sit on the number four key. A second player could only heal from the inventory menu until a better pouch opened quick use and quick binds.

Other sources of health:

  • A first aid cabinet at the base heals you and sets a respawn point. One report puts it at $15,000 and says it needs a garage or house.
  • One guide notes that a Civilian regenerates health without any item. If a Civilian dies in the city, Kefir’s support center says the bag and everything worn stay with the player.
  • Two players say police can top up health items, ammo and armor plates from the trunk of the cop car, and use armor kits and healing items inside it.

What does a lockpick do?

Illustration of a steel lockpick set on a leather roll beside a car trunk lid and a padlock
Illustration, not the in-game view: lockpicks open car trunks and some doors. Illustration by RobRunGame.app

Lockpicks are cheap: two players put one at $99. Their main job is car trunks. The support center run by Kefir (Kefir Games) says Black Market lockpicks open trunks belonging to other players, cop cars included, so nothing parked is safe storage. The guide to ROB RUN keys covers where to keep keys instead.

Two creators also picked doors, one through the back door of a house and one into a store that held a free gun.

Count on picks running out. One player bought a single lockpick before a run, used it on the first store and had none left at the next, where the alarm had to be switched off first.

What do fuses do in ROB RUN?

Per Kefir, a Security System full of fuses costs raiders much more time and gear to break, and defense modules alert your allies as soon as a raid begins. Players add that every building on a property, the fence too, has its own fuse box with a fixed number of slots, and each fuse means a raider needs more decoders. The decoder guide shows the attacker’s side, and the ROB RUN base defense guide covers doors, gates and alarms.

Tier Price Protection Sources
Green 20k each Not stated One forum guide
Purple 100k each 3 times green; rated 3 One forum guide
Gold (orange in one guide) Trade: a fuse plus $250,000 Rated 5 Three sources

Two sources agree on three tiers and say the tier changes how many decoders an attacker needs. The top tier’s name is not settled: one guide calls it orange, while three other sources, and our other guides, call it gold.

Slot counts differ too. One player counted eight in a teammate’s house fuse box while filling it with gold fuses. Our base defense page quotes another player with 27 in a house. Neither gives the level of the house.

A single guide adds that fuses can be moved between boxes at any time, so the strongest ones can follow your loot.

How do you get gold fuses?

Gold fuses are not bought off a shelf. Three sources describe one trade: bring an electric fuse and $250,000 in cash to the Goods for Goods door at Lenny’s Motel and swap them for a golden electric fuse.

All three match on the cash. They differ on the fuse you hand over: a regular electric fuse in one account, a purple fuse in another, and just “one electric fuse” in the third.

Green and purple fuses take the usual route. Players report that you unlock them in the research tree and then buy them. Since each gold fuse costs an ordinary one, keep a spare before heading to Lenny’s.

What is the USB hacking tool?

The USB tool is in-game gear, unrelated to any outside software. Two players describe it hacking objects such as the computer in the back room of the gun store, and say it can be saved to trade for the bank drill. One of them found it in a cabinet in an electronics store.

A single guide says the Gear section of the Black Market sells it once you live in a level two settlement, and the Shipments route needs a tech tree unlock first. One streamer reported a single charge on each USB tool.

Which bags can you carry?

A Small Safe inventory holding keys, a bag, a body armor vest, a rifle and other gear
A small safe holding keys, a bag and an armor vest. In-game screenshot from Steam Community / Furious Righteous

Players name four bags: a sports bag, a small backpack with about eight slots, a big backpack, and a purple bag that needs rental level 2.

What sits in the bag is at risk. The support center says a Criminal who dies in Looty Bay loses the inventory, though surrendering keeps equipped gear, and a death in the desert always costs all loot.

At logoff the risk flips to your base. Several players advise moving keys, gold items and other valuables into your inventory or bag before quitting, so an offline raid cannot take them.

Armor is graded by plates; one report has a player moving up to two-plate body armor and a level two plate carrier.

Where do you buy items?

The Black Market is the main shop, reached through Lenny or the laptop at your base.

Most goods need an unlock first. You unlock them in Shipments (press H or use the side menu anywhere on the map); Kefir notes that some unlocks ask for a base in a higher-level settlement and others for time served in jail. The ROB RUN shipments guide walks through the tree.

Two sources add that unlocking a blueprint and buying the item are separate payments, and a researched item costs less on the Black Market than from traders. On November 4 Kefir made certain Tier 2 and Tier 3 settlement items dearer both to unlock and to buy.

One source shows the buying controls: right-click and pick Buy to set a quantity, or double left-click to buy the full amount.

ROB RUN Items Guide: Lockpicks, Fuses and Healing: FAQ

What items are in ROB RUN?

The core kit is five things. Healing items restore health in a fight. Lockpicks open car trunks and some doors. Fuses sit in a base security system so raiders need more decoders. An in-game item called the USB hacking tool hacks objects such as a gun store computer. Bags set how much loot you carry.

How do you heal in ROB RUN?

Use a healing item: painkillers, purple painkillers, a purple injector, the IFAK, a med kit or bandages. One video guide puts painkillers at 25 health and the injector at 40. A first aid cabinet at your base also heals, Civilians regenerate on their own, and police can restock from the cop car trunk.

What do fuses do in ROB RUN?

Fuses make a base harder to break into. Every building on a property has its own fuse box, fence included, and each fuse added means a raider needs more decoders for that building. Higher tiers add more: a forum guide rates a gold fuse at 5 against 3 for a purple one.

How much does a lockpick cost in ROB RUN?

Two players quote $99 for a lockpick, as of November 13, 2026. It opens car trunks belonging to other players, cop cars included, and some locked doors. A single report has someone running out after one store, so buy a few before a longer run.

How do you get a gold fuse in ROB RUN?

Go to the Goods for Goods door at Lenny's Motel and hand over an electric fuse plus $250,000 in cash, as of November 13, 2026. Three sources agree on the cash but not the fuse: a regular electric fuse, a purple fuse, or simply one electric fuse.

What does the USB hacking tool do in ROB RUN?

It is a game item, not outside software. It hacks objects such as the computer in the back room of the gun store, and two sources say you can keep it to trade for the bank drill. A single guide says the Black Market Gear section sells it once you live in a level two settlement.

What bags can you get in ROB RUN?

Players name a sports bag, a small backpack of about eight slots, a big backpack, and a purple bag that needs rental level 2. Whatever is in the bag is lost if a Criminal dies in Looty Bay, so sell or stash loot before starting the next job.

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