Our advice
- Laundering is the first job for any new crew. The clan needs banked money anyway, and banked money is the only kind nobody can steal from you before the wipe.
- Start with a business fought 3v3. A small crew that keeps one steady earner is in better shape than a big roster chasing 12v12 fights it cannot fill.
ROB RUN Clan Guide: Create, Join and Hold Turf, step by step
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Two players at a shared base with matching cars. Clans fight as a crew, not alone. In-game screenshot from Steam Community / Survivor Launder money into your bank account first
Play as a Civilian and open an account at the Looty Bay Bank. Washing it happens at home: your base has a Laundering Desk for that job. Cleaning money takes a while, so start well before you plan to found the clan.
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Illustration, not the in-game view: a crew planning which districts and businesses to go after. Illustration by RobRunGame.app Found or join a clan from the Clan tab
Founding happens in a Clan tab found in the side menu. Founding draws on the laundered balance in your bank, not the cash you carry. Agree on one server with your crew first, since a clan lives on a single server for now.
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Two clan members waiting inside a business they hold, with a countdown to defend it. Russian-language client, names blurred. In-game screenshot from Steam Community / Judgement Take a business with your crew and hold it
Bring at least three members and go after a city business together. The business type sets the fight at 3v3, 6v6 or 12v12, and the income keeps coming only while your clan holds on to it.
Where people get stuck
Trying to found a clan with cash in your pockets
Loose cash does not count. Run it through the Laundering Desk into your bank first. One player reports the game shows that laundered balance as credits.
Taking a three-person crew into a 12v12 business fight
Some businesses are fought twelve per side. Pick a business whose format matches the number of members you can get online at the same time.
Founding the clan on a different server from your friends
For now a clan exists only on the server it was made on. Settle on one server as a group before anyone opens the Clan tab.
What is a clan in ROB RUN?
A clan is how a loose crew turns into an organization that owns part of the map. ROB RUN is a free crime sandbox from Kefir (Kefir Games), and the Steam page lists what a crime family can do once it exists: hand out roles to members, plan raids together, claim territory, fight gang wars against rival clans and agree to a truce when a fight stops being worth it.
You do not need a huge roster before any of that is in reach. The in-game mail sent on November 9 sets the entry bar low: three members are enough to start contesting businesses in the city. For a group of friends, that makes a clan worth setting up in the first days of a wipe cycle rather than waiting until a server has settled.
If you are new to the game as a whole, our ROB RUN game hub covers the basics before you pick a crew.
How do you create or join a clan?
Both actions start in the same place, the Clan tab in the side menu.
The catch for founders is money. The support center says founding a clan draws on laundered money sitting in your bank account. The cash in your pockets will not do it, no matter how much you carry.
Getting money into the bank is a two-stop job:
| Stop | What you do |
|---|---|
| Looty Bay Bank | Open an account as a Civilian |
| Laundering Desk in your base | Turn cash into clean money |
| Any ATM | Withdraw when you need it |
Laundering is slow, but money that has been through the desk is protected until the next wipe. Our ROB RUN money guide goes through banking and laundering step by step.
One player reports that the game labels this laundered balance as credits, and that credits, not loose cash, are what a new clan asks for. Kefir has not used that word in an official post we have, so treat the name as a single report.
As of November 11, 2026, no official source gives the exact amount needed to found a clan, so this page does not list one. If you only want to join, pick a clan on the server you actually play, for the reason in the next section.
How many players can be in a ROB RUN clan?
Kefir said before launch (October 2, 2026) that one clan can hold up to 100 people. The same developer FAQ added a limit that matters more day to day: a clan exists only on the server the player chose, and Kefir said that could change later. No newer official post has restated or revised either point.
| Question | Answer | Source |
|---|---|---|
| Most members in one clan | 100 | Developer FAQ, Oct 2 |
| Smallest crew to claim turf | 3 | In-game mail, Nov 9 |
| Servers a clan covers | One, for now | Developer FAQ, Oct 2 |
The practical reading is simple. Agree on a single server with your friends before anyone founds the clan, because members who settle on another server will not be in the same clan. You also do not need to get anywhere near the cap to matter. A crew of three can already fight for a business, and the bigger formats are where extra members start to pay off.
How do clan turf wars work?
City businesses are the prize. While your clan holds one, it pays a steady income, and that income stops the moment a rival clan takes it away. Kefir’s November 9 message explains that the size of each fight depends on what kind of business is at stake.
| Turf war format | Members per side |
|---|---|
| 3v3 | 3 |
| 6v6 | 6 |
| 12v12 | 12 |
The mail does not say which business uses which format, so do not assume a business is small before your crew commits. A three-person clan fits the smallest fights naturally. The 12v12 businesses reward clans that can get a dozen members online at the same time, which is a scheduling problem as much as a fighting one.
Holding is the ongoing work. A business only earns while it stays yours, so plan who will be online to defend it, not just who shows up for the first fight.
What do districts and the Shadow Governor give a clan?
Businesses are the first rung. Above them sit whole districts and, at the very top, the central Highlands. In an October 28 developer post, a week ahead of release, Kefir laid out a five-tier power pyramid: Hobo, Settlement Resident, Settlement Owner, District Owner and Shadow Governor. District Owner needs a clan, and the Shadow Governor is by definition a clan leader.
| Tier | Who holds it | What it gets |
|---|---|---|
| Settlement Owner | Player who bought a settlement | Cut of tenant spending and laundering |
| District Owner | Clan controlling a district | Share of settlement taxes, faster laundering |
| Shadow Governor | Leader of the Highlands clan | Best laundering rates, taxes other clans |
The same post says higher-level districts give a clan a bigger boost. The November 9 mail fills in how the money climbs the ladder. Rent from residents goes to the landowner. Each landowner sends tribute up to whichever clan holds that district. Above them all sits one Shadow Governor, whose cut reaches all of them.
The Shadow Governor seat is unique. Just one player holds it in the game world: the leader of the clan sitting on the central Highlands district. That makes the Highlands the single most contested goal for any large clan.
If you own land inside a clan’s district, our ROB RUN settlement guide explains what you collect from tenants and what you owe upward.
What happens to your clan at the wipe?
Once a week the Federal Raid resets the board: land, bases, guns and money are gone, and their value turns into jail time and authority. Only a short list carries over:
- Cosmetics
- Your player name
- Tutorial progress
- Settings
- Accumulated jail time
Clans are not on that list, and they are not named among the things that get cleared either. Kefir has not said whether a clan itself is reset at the wipe, so do not plan around either outcome until an official post covers it. What is clear is that bank balances are not on the carry-over list, and banked money is only safe from theft until the next wipe.
On membership, Kefir said before launch (October 2) that players can switch clans during a wipe cycle. A clan that turns out to be a bad fit is not a seven-day sentence. Full details on the weekly reset are in our ROB RUN wipe guide.
ROB RUN Clan Guide: Create, Join and Hold Turf: FAQ
How do you create a clan in ROB RUN?
Open the side menu, go to the Clan tab and found the clan there. It needs laundered money in your bank account, so open an account at the Looty Bay Bank as a Civilian and clean your cash at the Laundering Desk in your base first.
How many players can be in a ROB RUN clan?
Up to 100. Kefir gave that cap in the October 2, 2026 developer FAQ, ahead of the Early Access release, and said a clan lives only on the server you picked for now. Three members are enough to start contesting city businesses.
What is the Shadow Governor in ROB RUN?
It is a single title for the whole game world, held by whoever leads the clan that controls the central Highlands district. The October 28 developer post says that clan gets the best laundering rates and taxes every other clan. Kefir's November 9 message adds a cut from every settlement on the map.
How do you join a clan in ROB RUN?
Use the Clan tab in the side menu, the same place where clans are founded. Join one on the server you play most, because a clan currently exists on one server only.
What are 3v3, 6v6 and 12v12 clan wars in ROB RUN?
They are the turf war formats that Kefir announced on November 9. Clans fight over city businesses, and the business type decides the team size. A business you hold pays steady income until a rival clan takes it.
Can you switch clans in ROB RUN?
Yes. In its October 2 developer FAQ, Kefir said players can move to another clan during a wipe cycle, so a bad fit does not lock you in for the whole week.
Does your ROB RUN clan reset at the wipe?
Kefir has not said. Each weekly Federal Raid resets land, bases, guns and money, and the list of what carries over names cosmetics, your name, tutorial progress, settings and jail time. Clans are not mentioned either way.