Our advice
- Do not read a level 8 door as a tougher door. The extra 3 comes from the bunker beside it, so choose the plot first and spend on fuses after.
- On a Tier 1 base, put money into the bank and a small safe before you buy more fuses. A breach that finds an empty desk costs the raider decoders and gains them little.
How to Get a Decoder in ROB RUN, step by step
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Illustration, not the in-game view: a base near a bunker or checkpoint is harder to breach. Illustration by RobRunGame.app Build next to a bunker or checkpoint
Pick the plot before anything else. Two separate players advise setting up beside a bunker or a checkpoint for extra cover. One of them saw a trailer door read level 8 there, since the bunker adds 3 to the usual 5.
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Illustration, not the in-game view: more fuses mean more decoders are needed. Illustration by RobRunGame.app Add fuses to the door
Each fuse you slot into the door's fuse box lifts its protection, which means a raider has to spend more decoders to get through. Players report this across several setups. Fill the empty slots before you spend on extras.
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The storage panel of a small safe. Russian-language client, cropped. In-game screenshot from Steam Community / никита шепелев Keep valuables in a small safe
A locked small safe holds even after the door falls, because one player found it opens only with a master key, a Tier 2 item. Find it under Construction, furniture: unlock the Small Nightstand first, then pay 50,000 to unlock the safe and 32,000 to buy it.
Where people get stuck
Leaving the door or gate open
An open door skips the fuse box entirely, so decoders never come into it. Close both the house door and the fence gate every time, even for a short run.
Storing all your cash on the laundering desk
Cash on the desk or a table can be taken once raiders are inside. Keep only a small batch there, bank the rest, and put loot and keys in a small safe.
Logging off at the base with full pockets
Carry what you want to keep and quit at Lenny's Motel, where nobody can kill you. One player says your character stays in the world for about 3 minutes after you leave.
What a decoder does
If you own a base, plan around decoders. They are how other players get through a locked door in ROB RUN, the free crime sandbox Kefir (Kefir Games) runs in Steam Early Access, where raids on rival hideouts are a core crime. For the wider picture, start at our ROB RUN game hub.
Two players describe the same job: a raider works on your door’s fuse box, and one breach burns through several decoders. They are spent on the way in, so every door costs the attacker a stack.
Each decoder shows a Breaching value. One player guide shows one at Breaching 1 and says purple ones breach harder, with no number given.
Since the November 4 patch, more decoders fit in one inventory slot, and gold bars got the same change. Kefir did not publish the new limit.
Where to get decoders
As of November 9, 2026, nobody has published a full decoder recipe. Only one of four known routes has more than a single player behind it.
| Route | Backed by | What is known |
|---|---|---|
| Lenny’s Motel barter door | Two sources | Item cost not published |
| Season pass | One source | After 3,000 crowns spent |
| Electronic stores | One source | No drop rate given |
| Purple action camera trade | One source | Gives a level 3 decoder |
The barter door at Lenny’s Motel
Two players point to a suspicious door on the right inside Lenny’s Motel. It is a trading post, not a shop: specific items go in, heist tools such as drills, glass cutters and decoders come out. The decoder price there is unknown, so read the door’s list before you sell loot you may need. Our beginner’s ROB RUN guide covers the motel.
Routes from a single player
- Season pass. One player reports that Season 1 rewards sit under Esc, Customization, Seasons, View and cost crowns. Decoders open up after 3,000 crowns spent. That player got crowns after turning in and serving a sentence.
- Electronic stores. The same player names looting these stores as a source, with no drop rate.
- Action camera. A camera fills a little with each criminal action. By that player’s account, a filled purple camera trades at the Lenny’s barterer for a level 3 decoder. Purple cameras drop from looting or cost 90,000 in the shop.
How many decoders a breach takes
Kefir has not published a count. The only one comes from a single player using Breaching 1 decoders: a fresh trailer door starts at security level 5, and that player’s trailer beside a bunker read level 8, because the bunker adds 3. That door, the player said, would take eight decoders.
Keep the 8 in context. It is a bonus from where the trailer stands, not defense anyone built. Decoder quality also moves the count, and the purple figure is missing.
| Setup | Protection shown | Source |
|---|---|---|
| New trailer door | 5 | One player |
| Trailer beside a bunker | 8 | One player |
| Upgraded House | 15 | One player |
| House with 10 purple fuses | 45 | One player |
The House rows come from a different player, who upgraded a Tier 2 trailer and reports 27 fuse slots.
Protecting your base
Work through these from free to costly.
Shut the door and the gate
This costs nothing and matters most. Players report that an open door needs no breach at all: anyone can walk in and empty the place.
Pick the plot
Two separate players recommend a spot next to a bunker or a checkpoint. The +3 bonus is one player’s number, but the advice has two backers.
Fill the fuse box
Players report that every fuse you add raises protection and forces a raider to spend more decoders. One player found purple fuses among the season pass rewards on the page that opens after 1,250 crowns are spent.
Add a fence
Two players say a fence puts a gate with its own control panel in front of the house, so raiders must breach that before they reach your door. One player prices the Mesh Fence at 25,000 to unlock and 15,000 to buy in the black market. See it as an extra layer, not a wall nobody can cross.
Fit a security system
According to one player, a security system on the fuse box sends a breach alert to you and your whole clan in chat. Put one on the gate and one on the house so there is time to respond.
Keeping valuables safe
A breach gets a raider past the door, not into everything inside. The small safe is the main backstop. A single player found that a locked small safe opens only with a master key, a Tier 2 item, even after decoders have done their work. Reaching Tier 2 costs over a million by that player’s account, so early in a wipe, few raiders are likely to carry one. The safe sits in Construction under furniture. Unlock the Small Nightstand first, then pay 50,000 to unlock the safe and 32,000 to buy it. That player’s house plan had room for two.
What goes inside, per the same player: loot worth keeping, keys, your own decoders and most of your cash. Leave only small sums on the laundering desk. Two players agree that cash on a table or the desk can be taken once raiders are in, while money already in the bank stays put.
The bank is the one point with an official answer. The support center says banked money is safe from theft until the next wipe, and Kefir wipes plots, bases, weapons and cash every seven days as of November 9, 2026. Our ROB RUN wipe page has the reset rules, and the ROB RUN money guide walks through opening an account and laundering cash.
Logging out at Lenny’s Motel
Where you quit matters. Two players give the same routine: move what you want to keep into your inventory, then log out at Lenny’s Motel, where nobody can kill you. A raider who breaks in later finds little worth the decoders.
One of those players adds that your character stays in the world for about 3 minutes after you leave. Spend those minutes at the motel, not at your base.
How to Get a Decoder in ROB RUN: FAQ
What is a decoder in ROB RUN?
A decoder is the item raiders use on the fuse box of a base door. Two players report that a single breach uses up several of them, and each decoder shows a Breaching value.
How do you get decoders in ROB RUN?
The best-backed route is the barter door on the right inside Lenny's Motel, which swaps specific items for heist tools. Single sources add the season pass, electronic stores and a purple action camera trade. The barter price is not known.
How many decoders does it take to breach a base in ROB RUN?
There is no official figure. One player counts eight Breaching 1 decoders for a level 8 door. A new trailer door starts at level 5, and fuses or a nearby bunker raise the level.
How do you protect your base from decoders in ROB RUN?
Close the door and gate, build beside a bunker or checkpoint, fill the fuse box, add a fence and a security system, and lock valuables in a small safe. Log out at Lenny's Motel.
Did the November 4 patch change decoders?
Yes. Kefir let decoders stack higher in one inventory slot in its November 4 patch, alongside gold bars and a few other items, but the notes give no number for either the old limit or the new one.
Can raiders open my safe after they breach the door?
Not without a master key, says one player. A locked small safe needs that Tier 2 item even after the door is down, so keys, loot and spare decoders belong inside it.
Is money in the bank safe from raiders?
Yes, until the next wipe. The support center says banked money cannot be stolen before then, while cash left on a laundering desk can be taken in a raid.