Our advice
- Buy a settlement only when you can still play most of the wipe cycle. Ownership lasts seven days at most, and the tax only pays if you show up to collect it.
- Treat the player-reported prices as a rough guide, not a quote. The Tier 1 figures already conflict, and the November 4 patch changed how Tier 1 is paid.
ROB RUN Settlement Guide: Buy, Own and Collect Taxes, step by step
-
Settlement cells on the global map. Each one shows how many plots are taken. Owner name cropped. In-game screenshot from Steam Community / ArtComputers Pick a settlement on the global map
Open the global map and read the plot count on each settlement cell. Pick one with free plots and few players. On a server that has been up for days the free ones are often gone, so start on a fresh server.
-
Illustration, not the in-game view: an owner keeps track of a settlement and its plots. Illustration by RobRunGame.app With the title in hand, choose where to build
Get the settlement title, not the land plot title that rents a single house, and choose Buy Settlement on an open cell while it sits in your inventory. For Tier 1, the November 4 patch swapped the cash price for documents. Once you own the settlement, claim a plot in it for your own base.
-
Collecting settlement taxes in person. Russian-language client, owner name blurred. In-game screenshot from Steam Community / m1raxx Collect your cut in person
Your share of what residents spend and launder does not reach your account by itself. Travel to the settlement, collect it yourself, then launder and bank it so nobody can steal it before the wipe.
Where people get stuck
Buying the land plot title by mistake
The land plot title only rents one house in a settlement someone else owns. To own the whole settlement you need the settlement title, which is a different document.
Getting killed on the way with the title
Settlements are full-loot PvP zones, and whoever kills you can take the title you carry. Bank spare cash first, avoid fights and drive straight to the plot.
No free settlements left on your server
Older servers fill up within hours to days. Move to a new one; each region gets at least one every day, with EU opening at 5 PM UTC and East US at 8 PM ET.
What is a settlement in ROB RUN?
A settlement is the land layer of ROB RUN. Every player base sits on a plot, and the support center explains that an ownerless settlement cannot host anyone’s base. So until a player buys it, nobody can rent there. One player reports that each settlement holds ten house plots, which caps how many residents an owner can take in.
Kefir (Kefir Games) laid out a five-step ladder in an October 28 developer post, a week before Early Access opened. Settlement Owner is the middle rung:
| Rung | Role | What it takes |
|---|---|---|
| 1 | Hobo | Nothing yet |
| 2 | Settlement Resident | A rented plot |
| 3 | Settlement Owner | A settlement title |
| 4 | District Owner | A clan |
| 5 | Shadow Governor | Leading the Highlands clan |
If you only want a home for your base, renting one plot is the smaller step. Our land plot title guide covers that route; this page is about owning the whole settlement.
How do you buy a settlement?
Players report that a settlement title is its own document, separate from the land plot title that rents a single house; Kefir’s FAQ and patch notes call both of them documents. The launch-day changes altered the payment too: Tier 1 settlements and plot rentals now take documents rather than straight cash.
Three player accounts agree on two points about where to buy. First, each settlement cell on the global map shows how many of its plots are taken, so you can aim for a mostly empty one. Second, older servers fill up within hours to days, and one of them saw settlements bought out within two or three hours of a server opening. Your best chance is a fresh server. Each region gets at least one new server every day, and Kefir times the EU opening for 5 PM UTC and the East US one for 8 PM ET.
After the title is yours, two players report that you skip the land plot title for your own house and simply claim one of the plots in your settlement.
The players who show the purchase agree on the order. The single-source line is marked:
| Stage | What happens | Sources |
|---|---|---|
| Unlock | Settlement title opens in the tech tree (H) | 2 players |
| Buy | Pay for the title at the Black Market | 2 players |
| Claim | Open a free settlement, choose Buy Settlement | 2 players |
| Name | You name the settlement after buying | 2 players |
| Limit | Five settlements per player at most | 1 player |
The risky part is the drive. Settlements are full-loot PvP zones, and anyone who kills you while you carry the title can take it. Go straight to the plot and avoid fights on the way.
How much does a settlement cost?
Kefir has not published settlement prices. The figures below come from one player, in a video published November 8, and they are the only numbers we have as of November 11, 2026.
| Item | Reported cost |
|---|---|
| Tier 1 settlement | $300,000 to unlock and buy |
| Tier 2 settlement unlock | $200,000 |
| Tier 2 settlement purchase | $2,000,000 |
| Tier 2 plot title unlock | $200,000, same as above |
Treat the Tier 1 line as rough. A second player gave a much higher, hedged estimate, and since launch day Tier 1 settlements have moved to documents, so the dollar total is what one buyer spent, not a fixed tag.
Later reports, as of November 13, 2026, describe the same total in two parts. Players report a 100k unlock and then 200k for the level one title, which lines up with the $300,000 in the table, and a pair of player guides put a whole level two settlement at 2 million. Kefir’s November 4 notes say Tier 1 settlements cost documents instead of cash; players describe paying cash for the title, which is itself a document.
The title is not the last expense. Some Shipments unlocks (press H) only open when your base is in a higher-level settlement, and the November 4 patch raised what certain Tier 2 and Tier 3 items cost. Budget for those unlocks before you stretch for a higher tier.
What do settlement owners get?
The support center ties owner income to tenant activity: you earn a share of the money residents spend and launder, and it waits until you come to pick it up in person. That same pre-launch post named the taxed activities and added a perk.
| Owner perk | Where it comes from |
|---|---|
| Tax on resident laundering | October 28 post |
| Tax on resident Black Market buys | October 28 post |
| Cut of tenant spending | Support center |
| Free base on your own turf | October 28 post |
| No plot title for your house | Two players |
One owner of a level two settlement reports a money bag icon over it on the map and taxes coming in from the earnings of five residents.
Tax arrives in batches, not as a stream. A pair of owners say a new batch is ready about once an hour, and one of them clocked it at 59 minutes; a single report adds that pickup happens at a debt collector’s van. Expect company when you go. Two creators say the game tells the whole settlement when the owner collects, and other players show up to kill the owner.
Three players tie the size of each batch to how many residents or houses the settlement has and how busy they are, including what they earn and spend at the Black Market. Amounts owners saw, as of November 13, 2026:
| Case | Reported tax | Sources |
|---|---|---|
| Tier 1 | About 40 to 60,000 an hour | 2 owners |
| Tier 1 pickups | 50k when full, 54k once | 2 owners |
| Tier 2, 5 or 6 residents | About 250k an hour | 1 owner |
| Tier 3, 2 residents | About 500k an hour | 1 owner |
| 12+ hours uncollected | Only 52,000 waiting | 1 owner |
The owner behind that last row says tax does not pile up while you are offline, so a long break does not pay more.
Owners are not at the top. Per the same October 28 post, whichever clan controls your district skims the taxes that owners there collect and gets faster laundering on top, and the higher the district level, the bigger that boost.
What do residents get, and what do they pay?
The October 28 developer post listed what renting land gives a resident:
- a plot for a base and businesses
- Shipments that players living at the motel cannot unlock
- selling at the Sales Center
- discounted contraband
That post came out before the November 4 patch moved Tier 1 rent to documents, so read the rent sign next to a plot rather than counting on a cash price.
Whether residents pay tax on top of rent is disputed. Three players say people living in a settlement pay tax to its owner and the owner pays none. Another player thinks renters are not charged directly and the owner simply gets free money. The support center only says the owner takes a cut of what tenants spend and launder. One rate floats around too: a single player says owners collect 50% of all money residents launder, citing the in-game tips page (K), while Kefir gives no percentage.
Location adds more. Two players report that settlements touching a bonus icon on the map give residents an extra perk, such as cheaper weapons or equipment, and one of them puts the discount at 10 to 15 percent. A plot also matters for transport: you need a land plot with a house or garage before you can buy your own vehicle.
The in-game mail sent on November 9 spelled out how money moves up:
| Who pays | What | To whom |
|---|---|---|
| Resident | Rent | Settlement owner |
| Settlement owner | Tribute | Clan holding the district |
| Every settlement | A cut | Shadow Governor |
At the very top, one player leads the clan that holds the central Highlands and becomes the only Shadow Governor. Our ROB RUN clan guide explains districts and turf.
Can someone take your settlement?
In the October 28 developer post, Kefir wrote that a settlement you own cannot be taken from you until the wipe arrives. That was said before launch, so watch the patch notes in case it changes.
The wipe is the real deadline. The Federal Raid hits every seven days; cash, weapons, bases and plots all go, and what you had turns into jail time and authority. Ownership lasts one cycle at most, and our ROB RUN wipe guide lists what carries over.
The land is safe inside a cycle, but three things are not:
- The title on the trip out, since a killer can take it.
- Loose cash, which other players can steal and which can be confiscated.
- Stolen goods kept at your base, since bases can be raided.
Leaving the server is a separate risk. One owner who left and came back found the house gone; the game said the account no longer owned the settlement, and tax collection was blocked.
Money sitting in the bank cannot be stolen before the next wipe. The route has two stops: an account at the Looty Bay Bank, opened while you play as a Civilian, and the Laundering Desk inside your base. Laundering is slow, so start right after you collect your tax. Our ROB RUN money guide walks through it, and the ROB RUN game hub lists the other guides.
Can you take over someone else’s settlement?
No. Kefir’s rule is that nobody can seize a settlement before the wipe, and a player test points the same way. Using a second account, the tester found that a settlement stays listed under its buyer after the buyer leaves the server, and the second account could neither buy it nor collect its taxes. That test has a single source.
What you can take is smaller than a whole settlement:
| Move | What you get | Sources |
|---|---|---|
| Eviction item | A resident’s plot, after a break-in | 2 players |
| Vault loot | A title for a level two settlement | 1 group |
| Clan turf | Districts and rival clan territory | 2 players |
The eviction item removes a player from a plot. Both players who describe it break into the house first and use the eviction after; it targets a resident, not the settlement owner. Getting through the door is covered in our ROB RUN raid guide.
Vault loot is another route to a title. One group pulled a title for a level two settlement out of a vault and said it sells for 800,000, as of November 13, 2026. It is a title for buying an open settlement, not a key to an occupied one.
Clans work a level higher. A pair of players say clans can take over districts and other clans’ territory, but neither explains how. Kefir’s side is that a clan holding a district collects a cut from every settlement owner inside it, as the clan guide linked above explains.
ROB RUN Settlement Guide: Buy, Own and Collect Taxes: FAQ
How do you buy a settlement in ROB RUN?
You buy a settlement title, a separate document from the land plot title that rents one house. For Tier 1 you pay in documents, not money, since launch day. Pick a cell with free plots on the global map, ideally on a fresh server, then claim a plot for your own base.
What do settlement owners get in ROB RUN?
Income from residents: a share of their spending and laundering, which you have to pick up in person. Kefir's pre-launch Power Pyramid post also lists taxes on resident laundering and Black Market buys, plus a free base on your own turf. A clan that holds your district takes a share of your income.
Can someone take your settlement in ROB RUN?
Not while the cycle runs: the October 28 developer post says ownership is locked in until the wipe, and the wipe then clears every plot and base. The weak moment is the trip with the title: settlements are full-loot zones, so a killer can take a title you are carrying.
Can you take over someone else's settlement in ROB RUN?
No. Kefir says nobody can seize a settlement before the wipe, and a test with a second account could not buy or tax a settlement left behind by its buyer. You can evict a resident from a plot, or find a level two title in vault loot.
How much does a settlement cost in ROB RUN?
Kefir has not published a price list. One player reported on November 8 a Tier 1 total of $300,000 to unlock and buy, and a Tier 2 price of $2,000,000 plus a $200,000 unlock. Another player guessed a much higher Tier 1 price, so treat these as rough.
Do settlement owners need a land plot title in ROB RUN?
No. Two players report that owning the settlement is enough: you claim one of its plots for your own house without buying a separate land plot title.
How many plots are in a ROB RUN settlement?
A single player puts it at ten house plots per settlement. The global map shows how many plots in each settlement cell are already taken, which helps you find one with room.
Do you keep your ROB RUN settlement after the wipe?
No. The weekly Federal Raid takes your land, base, weapons and cash and converts them into jail time and authority. Settlements are not on the list of things that carry over, so you start again next cycle.