Our advice
- Base storage is the riskiest spot on this list. We would keep only gear we plan to use soon in it, and push spare cash toward laundering instead of stacking it in a safe.
- Players quote three different caps for the motel stash, so we would read the limit in your own Lenny menu before counting on it, and plan where any cash above it goes.
Where to Stash Loot in ROB RUN, step by step
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The roadside sign for Lenny's Motel, where cash can be stashed. In-game screenshot from Steam Community / Babajuk Put spare cash in the Cash Stash at Lenny's
Walk into Lenny's Motel, talk to Lenny and choose Cash Stash to deposit the cash in your pockets. It accepts cash only and stops at a cap, so use it as a holding spot rather than a vault.
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Illustration, not the in-game view: items need a base; the motel only keeps cash. Illustration by RobRunGame.app Claim land of your own for item storage
A house or trailer on a land plot is what opens up item storage. Place storage boxes inside, shut the door and the fence gate whenever you leave, and expect raiders to aim for whatever sits in them.
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Illustration, not the in-game view: laundered money in the bank is out of raiders' reach until the wipe. Illustration by RobRunGame.app Launder what you can into the bank
Laundering at home is the route players describe for moving dirty cash into a bank account. That balance is safe from theft until the next wipe, and you can take it back out at ATMs.
Where people get stuck
Carrying cash around or leaving it in a parked car
A criminal who dies drops what is carried, and lockpicks open trunks. Move cash to Lenny's or the bank before heading out again.
Expecting the motel stash to take items or unlimited cash
The stash at Lenny's holds cash only, and its cap cannot be raised by any upgrade players know of. Items need storage boxes at a base on a land plot.
Leaving the base door or the fence gate open
An open door or gate lets anyone stroll into your base with no breach at all. Close both every time you step off your plot.
Where should you stash loot in ROB RUN?
Split your loot by type, because each kind has its own home and its own weakness. Kefir (Kefir Games) answers this in its support center: cash belongs at Lenny’s, stolen goods belong in your base, and other players can raid that base. A second answer explains why the bank matters. Thieves and confiscation can take any cash you hold, but not money you have banked, at least until the next wipe.
| Where | What it holds | Main risk |
|---|---|---|
| Cash Stash at Lenny’s | Cash only | Fixed cap |
| Base storage on a plot | Items, keys, cash | Raids and open doors |
| Bank account | Laundered money | Weekly wipe |
| Car trunk | A few items | Lockpicks |
| Your bag | Whatever you carry | Dropped on death |
An October 16 developer post, written before launch, cast the base wider, as the place for money, cargo and other valuables. Safes, racks and workbenches, it said, go down from your inventory and come from shops or loot.
How does the Cash Stash at Lenny’s work?
This is the first stop for any cash you want to keep. Several players describe the same steps: go to Lenny’s Motel, speak to Lenny, and choose Cash Stash from the menu to bank the cash you are carrying. Players also rate these slots the safest storage in the game, and suggest keeping most money there until you own a house.
The limit is the catch. Players agree the stash has a maximum, and nobody has found a way to expand it. The usual next move is to buy or rent a house. What they do not agree on is the size of that cap:
- 150k, from one player on November 10, who adds that the motel takes no items and that a land plot with a trailer is what lets you store them.
- 100k, from a second player.
- 80 grand, from a third player on November 5.
Each figure has a single source, and the cap may have changed. Check your own menu.
One player reports that every dollar in a Lenny’s stash vanished with no wipe, while the same player’s house was left untouched. Unconfirmed, but a reason not to park a fortune in one place. For everything else the motel offers, see our guide to Lenny’s Motel.
How do you store items at your base?
Anything that is not cash needs a base. The Steam page lists building and upgrading a hideout base to hold loot and vehicles, with workbenches and safes inside. Players spell it out: a house or trailer on a land plot, with storage boxes added. The October 16 post added that a base doubles as an extra respawn point.
A few details come from a single player each:
- A first aid cabinet at the base lets you heal and respawn beside it. Once you move in, you respawn at your house.
- A party member can walk into your property and use your storage, but not your computer, workbench or wardrobe. A party is the only way to share a house.
Your base is not stuck where you first built it. Two players say you can buy another land plot title, claim a plot somewhere else, and take the house and everything in it with you. Before filling those boxes, read the ROB RUN base defense guide on keeping raiders out.
Is a car trunk a safe place for loot?
No. A trunk is for moving loot, not keeping it. The support center notes that Black Market lockpicks open other players’ trunks, police cars included, and says plainly that a parked car is not safe storage. One player adds that a lockpick opens any vehicle trunk.
Space is the other problem. Players find a trunk holds very little, so they upgrade vehicles or switch to a van. If you plan to carry crates, the ROB RUN cargo guide covers what fits and where it goes.
What happens to your stash in a raid?
Count everything in base storage as money at risk. Per Kefir, a raider who uses a decoder on a rival’s Security System gets into the building for a limited time, and the owners can repair the system to shut the raider out. Kefir’s October 2 FAQ, published before launch, named fortification and security modules as the main defense and noted that decoders are not shelf items, so raiders must pick targets.
Players report that raiders who broke in took all the cash, keys, weapons and items stored on the plot. Several warn that an open door or fence gate lets anyone stroll in, and that you should shut both every time you leave. Two players add that once every security system on a base is hacked, the raider can evict the owner. They list eviction tools among the items behind a door at Lenny’s.
The bank is the exception. Several players agree that laundered money in a bank account cannot be taken in a raid or by anyone else, and one of them says the bank has no space limit. One player says even the item that takes over a house and its buildings leaves the bank balance alone. Another lone report calls settlements full PvP and full loot, even for residents. The ROB RUN money guide explains laundering.
What do you lose when you die, switch servers or hit a wipe?
What you carry is the most exposed. Per the support center, it depends on where you die and which side you play:
| Situation | What survives |
|---|---|
| Criminal killed in Looty Bay | Equipped gear if you give yourself up to police instead; otherwise nothing |
| Anyone dying in the desert | Nothing |
| Civilian killed in the city | Bag contents and equipped gear |
| Police officer | Everything but department-issued gear |
Two players agree: a dead criminal drops everything carried, weapons included.
Surrender is where the sources split: several players say an arrest keeps your loadout and surrendering costs you everything, the reverse of the support center.
Server changes run through the same prison. The support center’s steps to join a friend on another server start with Surrender to Feds at the Prison. Two players say a server switch drops everything except authority.
The wipe takes the most, as of November 11, 2026. Per the support center, the reset arrives once a week and converts your cash, guns, bases and the land under them into jail time and authority. Account-level progress such as cosmetics and settings is kept. Two players describe vehicles, money, weapons and properties being seized and converted into a prison sentence. One player adds that the whole Shipments upgrade tree resets too.
Banking still pays off between wipes. Two players say laundering at home is the only way to get dirty cash into the bank, with withdrawals at ATMs. As of November 11, 2026, one player puts the cost of opening an account at 5,000, paid at the bank as a civilian. The ROB RUN wipe page tracks each reset.
Where to Stash Loot in ROB RUN: FAQ
Where should you stash loot in ROB RUN?
Cash goes to the Cash Stash at Lenny's Motel, items go into storage at your own base, and anything you can launder belongs in the bank. Raiders and thieves can never reach a bank balance, although the weekly reset still clears it.
How much cash can you stash at Lenny's in ROB RUN?
There is a cap, and no known upgrade lifts it. The number is disputed: separate players quote 150k, 100k and 80 grand, and the limit may have changed. Check the figure in your own menu.
Is money in the bank safe in ROB RUN?
Yes, from other players. The official support center calls banked money safe from theft until the next wipe, and players add that a base raid cannot touch it. The seven-day wipe still clears it.
Can you store items at Lenny's in ROB RUN?
No. The motel stash takes cash only. To store weapons, keys and other items you need a house or trailer on a land plot, with storage boxes placed inside.
Is a car trunk safe storage in ROB RUN?
No. Black Market lockpicks open other players' trunks, police cars included, so a parked car is not safe. Trunks are also small, so use them only to move loot.
Can a friend use your base storage in ROB RUN?
One player reports that a party member can enter your property and use your storage, but not the computer, workbench or wardrobe. A party is the only way to share a house, by that account.
What happens to your stash at the wipe in ROB RUN?
Nothing in your stash survives it. Once a week the reset converts your cash, guns, bases and the land under them into jail time and authority. Account-level things such as cosmetics and settings stay.