Our advice
- Plan the bench layout before you buy a $5,000 contraband crate. Bench space is limited, so a crate with no free bench just sits on a rack and waits.
- Treat the trunk as transport, never storage. Unload at the rack the moment you park, and only summon a car once its trunk is empty.
ROB RUN Cargo and Contraband Guide, step by step
-
Illustration, not the in-game view: cargo shows up as crates you carry by hand. Illustration by RobRunGame.app Find cargo marked on the map
Bags, boxes and crates drop during robberies, and loose crates sit inside buildings around the city. Before you head out, check the map for the box icon: that is where a smuggler buys cargo, so pick a job near one.
-
Illustration, not the in-game view: load cargo into a vehicle to move it. Illustration by RobRunGame.app Load it into a vehicle
Cargo rides in the trunk, and a van has far more trunk space than a car, enough for several crates. Since the November 4 patch the Buletti cannot carry shipments at all. You cannot jump with a crate in your hands, so walk it to the car.
-
A base garage with a workbench, from the official ROB RUN Steam page. Image: Kefir Games (Steam store page) Cash it in at a van or crack it open at home
For quick cash, drive to a box icon and hand the load to the smuggler; a single guide says you must be flagged as a criminal first. For a bigger payout, take it home and run it through a workbench, which takes time.
Where people get stuck
Cargo disappeared from the trunk
Empty the trunk before you summon a vehicle, because a summon is reported to delete what is inside. Keep away from the water too: a car that sinks loses its load.
The smuggler will not take the cargo
Check the icon first: the box marks the smuggler, the dollar sign marks the fence for ordinary items. One guide also says you must be flagged as a criminal to sell.
No room to place another workbench
Bench space at a base is limited. In one reported case, fitting a cargo workbench meant removing a collection table and a contraband workbench, so decide which bench earns most before you buy.
What cargo is and where you find it
In ROB RUN, cargo is loot too bulky to pocket: bags, boxes and crates that ride in a vehicle trunk. It goes to a smuggler on the map or to a workbench in your base. Two players report that it drops during robberies and that loose crates also lie inside buildings around the city.
A single guide rates house robberies among the best places to farm cargo, and describes a mission that sometimes leaves a crate on a truck in a parking garage for players to fight over. Valuable crates are rarer: they come from random world events that are hard to catch, plus the gun room, and only a workbench opens one.
One word causes confusion. Players report that the H key opens a Shipments menu, the unlock tree for equipment, property and base features, which has nothing to do with hauling crates. When Kefir (Kefir Games) writes “shipments” in its patch notes, it means the cargo itself. No base yet? Set one up first with the beginner guide to ROB RUN.
Sell it or open it?
Several player guides describe the same trade-off: a smuggler pays cash on the spot, while a workbench at base pays more but takes time. Smuggler spots carry a box icon on the map; the dollar sign is the fence.
The only hard numbers come from one player, so treat them as examples, not rates:
| Item | Sold as is | After opening |
|---|---|---|
| Legendary bank bag | $69,000 to the smuggler | $100,000 in cash |
| Valuable cargo crate | $150,000 shown unopened | $293,000 |
Our read: sell when the base is far or you need cash now; open when the crate is valuable and a bench is free.
Who sells matters too. Two players report a solo seller bonus: solo players and duos start with higher notoriety, which raises the smuggler’s price. A single guide, citing the game’s own guide, says top notoriety lifts smuggler and fence payouts by up to 50%. That source also says you must be flagged as a criminal, then you move the cargo from your trunk into the back of the smuggler’s truck and take the cash.
The cargo workbench
This is the “open it” option. According to one player guide, the bench saws or breaks into the cargo and hands you the raw items inside. The job took 30 minutes in a recording from November 8, after the patch that made dismantling slower.
Bench space is the real limit: one player had to remove a collection table and a contraband workbench to fit a cargo workbench. The same source says a collection table turns junk items into crates. Two players also list a grow room among the rooms a base can hold.
The contraband workbench
Contraband is a crate you buy, then process at its own bench. Two sources agree on $5,000 at a settlement sales center, though one calls the spot the Cargo Trading Zone. Access comes once you rent a plot or own a home.
| Where | Price | Risk |
|---|---|---|
| Settlement sales center | $5,000 | Full-loot zone, campers |
| Lenny’s Motel | $10,000 | None, per one source |
Two sources say players camp the sales center, often with snipers, and kill buyers for what they carry.
Reports on the bench split three ways:
- Time. Player guides disagree: one puts a crate at 30 minutes, an earlier post at about 25. The first source says label printer and toolbox upgrades speed the bench up, which may explain the gap.
- What it does. One guide says the bench gives the crate a new label and seal and raises its rarity, so it sells for more. Two other sources say you open the contraband and sell what comes out.
- Return. A post from November 6 puts the profit at $10,000 to $20,000 from the contents. A guide from November 8 says the upgraded crate sells for about $40,000. The same guide later shows a crate at $35,000 on the shelf before a solo seller bonus, without saying whether it had finished on the bench.
Protecting the cash afterward is a separate job; the ROB RUN money guide covers banking and laundering.
Moving and storing cargo
Two players report that whatever you pick up goes into your trunk, and that a van suits cargo runs because it has much more trunk space than a car and fits several crates. The Buletti is out: since November 4 it cannot carry shipments.
At base, cargo goes on a storage rack; two sources advise buying shelf space early, and one says the small rack stores six. Moving the base costs less than it sounds: two sources say workbenches follow you to a new plot, and one says items on a bench keep their remaining time.
Keeping cargo safe
Each of these comes from a single report:
- Summoning your vehicle deletes everything in its trunk. Unload first.
- A car that falls in the water loses its cargo.
- Other players can open a trunk with lockpicks, so a parked car is never storage.
At base, a pair of player guides say the gate and front door matter most. Anyone who hops the fence or walks in can take crates off your racks and drop them so they despawn. One player guide gives house numbers: 27 fuse slots, a starting protection value of 15, and 45 once ten purple fuses go in.
Cops get paid for confiscating contraband, one source says. A single player post suggests popping into Looty Bay, checking for police and selling fast instead of lingering near the trading zone.
The support center says the Federal Raid wipes plots, bases, weapons and cash every seven days, so do not stockpile for a later week; the ROB RUN wipe guide lists what carries over.
What the November 4 patch changed
As of November 9, 2026, the November 4 patch notes are the official word on cargo. They change three things:
- Shipments pay more, drop less. You find fewer of them now and taking one apart takes longer, but what you get for breaking one down or selling it went up a lot.
- No more Buletti runs. The Buletti can no longer transport shipments.
- Base businesses earn more. Kefir raised their profits sharply, and the notes list contraband among them.
The notes give no prices. Every dollar figure and timer above comes from players after the patch and could change with the next one.
ROB RUN Cargo and Contraband Guide: FAQ
What is cargo in ROB RUN?
Cargo is loot you carry rather than pocket: bags, boxes and crates from robberies or found inside buildings. You move it by vehicle trunk and either sell it at a smuggler's van or open it at a base workbench.
Where do you sell cargo in ROB RUN?
At the spots marked with a box icon on the map, where a smuggler's van or truck takes the load. The dollar sign marks the fence, which is for ordinary items.
How does the contraband workbench work in ROB RUN?
You place a contraband crate on it and wait. Reports put the time at 30 minutes or about 25, and they split on the result: one says the bench relabels the crate and raises its rarity, two others say you open it and sell the contents.
How long does the cargo workbench take?
One guide recorded on November 8 shows 30 minutes to open cargo. That is after the November 4 patch, in which Kefir made dismantling slower.
Where can you buy contraband crates?
At a settlement sales center for $5,000, once you rent a plot or own a home. One source adds that Lenny's Motel sells the same crate for $10,000 with no risk, while the sales center is a full-loot zone where players camp buyers.
What is the Shipments menu in ROB RUN?
Pressing H opens the Shipments menu, an unlock tree for equipment, property and base features. It is separate from the shipments in the patch notes, which means cargo.
Can someone steal cargo from my base?
Yes. Anyone who gets over the fence or through an open door can take crates off your racks and drop them so they despawn. Keep the gate and front door shut and add fuses to raise base protection.