Our advice
- Put early money into the plot, not the car. Without a house or garage there is no purchase button to save for, and the rental already gets you to every robbery and buyer.
- Treat the trunk as a delivery bag, never a locker. Load it at the job, drive straight to the buyer and sell; a parked car full of loot is the loss we would most expect new players to suffer.
Where to Buy a Car in ROB RUN, step by step
-
A Parking Terminal: the yellow box with the P sign lends out free cars. In-game screenshot from Steam Community / localhost Borrow a car from a yellow Parking Terminal
After your first talk with Lenny at Lenny's Motel, open the Parking console there and choose Rent a vehicle. It costs nothing. Later, any yellow terminal with a car symbol on the map brings your car to you.
-
A car in a base garage; owning one needs a plot with a house or garage. In-game screenshot from Steam Community / Broken Get a plot with a house or garage
A car you own needs a land plot with a house or garage, and its key goes in the key locker at your base. Secure the plot first, then make sure the building is up before you look at cars.
-
The screen shown when a new car is added, here the Royal E. In-game screenshot from Steam Community / Marriartti Unlock the car in Shipments, then buy it
Press H, open the vehicles section of the Shipments tree and pay for the car blueprint, then pay a second time for the car. Some cars need a second-level plot. Hover over each one for its current price.
Where people get stuck
Summoning your car while the trunk still holds loot
According to one player, a pop-up warns that everything in the vehicle will disappear. Read it, unload the trunk at your base or the buyer, and only then call the car to a terminal.
Leaving valuables in a parked car
Anyone with a lockpick from the Black Market can get into a trunk, even a police one. Drive loot straight to a sell point, keep cash at Lenny's and put goods in your base.
Trying to fit upgrades with no Car Lift
One player says the rental cannot be upgraded and your own car needs a Car Lift at your base. The lift fills one of two outdoor building slots, so keep one free.
How do you get a free car in ROB RUN?
The Kefir (Kefir Games) support center says the nearest Parking Terminal will hand a free rental to anyone who has no active vehicle. Several player guides show how this works from the first minutes: new characters start at Lenny’s Motel without a car, and once the opening chat with Lenny is done, the motel’s Parking console offers Rent a vehicle at no charge. New to the game? Start with our ROB RUN game overview.
Two players say the yellow terminals with a car symbol are spread across the whole map, and that using one spawns your vehicle right beside it. After you buy a car and its key is in your base key locker, the same terminals bring out that car instead of a rental.
Two notes:
- Summoning can empty the trunk. One player reports a pop-up when you call a car with items or cargo inside: everything in the vehicle will disappear. Unload first.
- There is nothing to maintain. A separate player guide says cars have no health bar, no durability and no fuel.
How do you buy your own car?
The support center ties ownership to housing: no home or garage on your land plot, no car. Once you buy one, its key lives in your base’s key locker. Still at the motel? Our land plot title guide covers that first step.
The purchase comes in two payments. Two player guides agree that cars sit in a vehicles section of the Shipments tree (press H): you unlock the car blueprint first, then pay again for the car. Plot level limits the list too. Players report that some cars open up on a first-level plot, while others wait until you live on a second-level plot.
No price here is official. One player guide gives these estimates:
| Item | Reported cost | When |
|---|---|---|
| Car blueprint | Might be 50k | November 9 guide |
| Car plus construction | Might be another 200k | November 9 guide |
| Vehicle unlock, base menu | Shown as 50k | November 7 |
Read that table as rough, as of November 10, 2026. Kefir’s November 4 patch made some items in Tier 2 and Tier 3 settlements pricier to unlock and buy, but the notes do not say which. On November 6, one player said titles, houses and cars had all gone up. Hover over the car in game for the live price.
One player suggests grabbing the red car from the Black Market’s Vehicles tab early, and skipping the van unless you run cargo.
How do you upgrade your car, and is it worth it?
Upgrades are modules that raise performance. The official FAQ names three mounting spots, the hood, the trunk and the underbody, and which one a module uses depends on what it changes. A single player guide adds that you need a Car Lift at your base, with an elevator to reach the underbody. It uses one of your plot’s two outdoor building slots, and the free rental cannot be upgraded at all.
If you move goods, trunk space beats top speed. Two players say upgrades can enlarge the trunk and that a van holds far more, and both point cargo runners toward a van. One model is out for that job: Kefir’s November 4 update stopped the Buletti from carrying shipments. Check your vehicle before planning a cargo run.
Is a faster car worth it? Sources split:
- Yes: two players report that a better, faster car helps you outrun cops and speeds up farming runs.
- Not really: another player guide says a car gives an edge, but keys matter more.
One player adds that the starter car marks you as an easy target, and that cops chasing several people go for the slower vehicles, usually vans. Our view: upgrade once your plot and income are steady.
Is your trunk safe from other players?
Not while the car is parked. The support center is blunt here: a parked car does not count as safe storage, because Black Market lockpicks can open any player’s trunk, cop cars too. Cash can only be stored at Lenny’s, and stolen goods go to your base, which can still be raided.
| Place | What belongs there | Risk |
|---|---|---|
| Lenny’s | Cash | Only place cash is stored |
| Your base | Stolen goods | Other players can raid it |
| Moving trunk | Overflow loot for the buyer | Short trips only |
| Parked trunk | Nothing valuable | Lockpicks open it |
Use the trunk as a bag on wheels. Two players say they load extra items and cargo into it once their bag is full and drive straight to the sell point. One player warns that cargo is lost if the car ends up in water.
Habits that protect you:
- Park out of sight, near your exit. Players report that a car left out front draws police, and other criminals may wait beside it to rob you.
- Use bushes. Several player guides hide cars in bushes so they are harder to spot.
- Scout the buyer. Two players drive through the bushes by a sell point to check for campers, then listen; if engines are close, leave.
- Learn the ramps. A pair of player guides note that ramps and tow trucks with a lift can shake off chasers that cannot follow.
- Close up before you go. One player reports that a gate bumping your car can stay open, so watch it shut. Another locks away keys before logging out.
How do you get a helicopter?
Loot is one way to get a helicopter. Buying one is the other, and the support center allows that only when your base is in the central district. If your base is anywhere else, loot is your only route.
Cost data is thin. One player puts it at tier three plus 2 million just for the helipad you land on, though that player has never reached tier three.
What happens to your car at the wipe?
Plan on losing it. The wipe FAQ, updated November 6, clears plots, bases, weapons and cash on a seven-day cycle. Only a short list carries over, such as your looks, your name, settings and jail time, and vehicles are not on it. Two player guides add that when a server resets, federal authorities take property, bases, vehicles, cash and bank money alike. For the full schedule, read how the weekly wipe works.
Changing server is its own reset. Two players report that switching servers means surrendering to the feds, after which everything starts over, money and property included. Another player guide says what you keep after an early surrender is not guaranteed. None of them name cars, so do not expect yours to follow you.
Moving up a plot level is different: one player says your house, garage, fence and workbenches move with you.
Where to Buy a Car in ROB RUN: FAQ
Where do you buy a car in ROB RUN?
In the vehicles section of the Shipments tree (press H): unlock the blueprint, then pay for the car. A built home or garage on your plot comes first. Until then, the loaner from a Parking Terminal will do.
Can other players steal from your car in ROB RUN?
Yes, the trunk is the weak spot. Anyone with a Black Market lockpick can open it, even on a cop car, so never leave loot in a parked car. Keep cash at Lenny's, goods in your base, and use the trunk only for the drive to the buyer.
Do you keep your car after the ROB RUN wipe?
Do not count on it. The weekly wipe clears plots, bases, weapons and cash, and vehicles are missing from the official carry-over list. Two players say vehicles are confiscated along with everything else when a server resets.
How much does a car cost in ROB RUN?
There is no official price list. A single player guide from November 9 estimates a blueprint might cost 50k and the car plus construction another 200k. Kefir raised some Tier 2 and Tier 3 costs on November 4, so check the price in game.
Can you upgrade the free rental car in ROB RUN?
According to one player, no. Upgrades are modules that go under the hood, in the trunk or on the underbody of a car you own, and the same player says installing them needs a Car Lift at your base.
How do you get a helicopter in ROB RUN?
Either find one in loot or buy one, and buying requires a base in the central district. One player guide puts the cost at tier three plus 2 million for the helipad, but that is a single report.
Do cars need fuel or repairs in ROB RUN?
One player reports that cars have no health, durability or fuel, so there is nothing to refill or fix. The real risks are a full trunk left parked, a summon that empties the trunk, and driving into water with cargo aboard.