Our advice
- Nobody has ranked the whole arsenal yet, so we would treat the AK as the first real purchase and hold off on the 15,000 shotgun until opinions on it settle.
- An arrest only empties your bag, while dying as a criminal can strip your gear, so surrendering looks like the safer call whenever you carry a gun you paid for.
ROB RUN Best Guns Guide, step by step
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The gun shop in Looty Bay, one place players pick up a first gun. In-game screenshot from Steam Community / Rabie Grab a free gun from a shop back room or the gun shop
Check the back room of a small store such as a pharmacy, where players find a weapon waiting, or walk into the gun shop for a basic one. The better stock there sits behind a gun shop key.
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Illustration, not the in-game view: the laptop in your trailer opens the same Black Market as Lenny. Illustration by RobRunGame.app Open the Shipments tree and buy what you unlocked
Press H, open the weapons tab and unlock the gun you want, working down the branches in order. The blueprint alone gives you nothing, so finish by buying the gun and its ammo from Lenny or the trailer laptop.
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Illustration, not the in-game view: players keep spare guns locked up at their base. Illustration by RobRunGame.app Keep your best guns locked up at your base
Leave a few spare guns in the safes at your base so you can fight back if someone attacks it. Do not get attached to them: the weekly wipe clears weapons along with plots, bases and cash.
Where people get stuck
You unlocked a gun in Shipments but it never showed up
Unlocking only adds the blueprint. Open the Black Market at Lenny or on the laptop in your trailer, buy the gun itself, then grab rounds from the ammo tab.
You lost a rifle after a run-in with a cop
A criminal who dies loses the inventory. When a cop has you cornered, surrender instead, because that only costs the bag and keeps equipped weapons and armor.
Tier 2 rifles such as the RC556 stay locked
Some Shipments unlocks need a base in a higher-level settlement and others need jail time. Rent a plot in a level 2 district first, then check the tab again.
What are the best guns in ROB RUN right now?
Neither Kefir (Kefir Games) nor any player has published full weapon stats, so a tier list would be guesswork. As of November 10, 2026, a plan by stage looks like this:
| Stage | Gun to aim for | Where it comes from |
|---|---|---|
| Just started | Any free spawn | Shop back rooms, gun shop |
| Some cash saved | AK | Shipments, then Black Market |
| Level 2 district plot | RC556 assault rifle | Tier 2 Shipments |
Early on, keeping a gun matters more than which one you hold. Once money comes in, a single player guide rates the AK among the decent guns of the level 1 area. The RC556 headlines a level 2 plot; one player believes it hits 32 on a headshot, with a fire rate of 11 against 10 for the KL.
One player prefers full-auto guns to the shotgun and the Scalar, names the Reaper as the best buy at the weapon shop, and says sharp shooters can two-tap headshots with the Vulture pistol. The shotgun splits opinion: one guide finds it weak and says to save for the AK, while another rates it well and suggests the Uzi instead. Full-auto MK2 and MK3 guns, above store stock, also turn up in housing-area cottages, though clans sweep those houses and fight for the loot.
Where can you get your first gun for free?
The support center says weapons spawn as loot around the city. On November 4 Kefir cut the basic pistol price and added starter weapon spawns, but decided against a free pistol after every death. So your first gun comes from looting.
Store back rooms are the safest bet: players report that small shops such as pharmacies always keep a weapon there, which makes the next holdup easier. Two players add that the gun shop gives a basic gun to anyone arriving empty-handed; the good stock needs a key.
Most other tips come from one player guide:
- Gun shop key: opens the back rooms, which once held only green guns and weapon part boxes.
- No alarm box: the weapon and gear stores have none outside to break first.
- Houses: guns lie in bedrooms, cabinets and sometimes fridges. Any building can spawn a pistol, a shotgun or now and then an assault rifle, so this player never buys tier 1 guns.
- Safes and crates: key-opened safes sometimes hold a gun; green weapon crates can sometimes be upgraded, then opened.
- Spotting one: a container with a gun shows large boxes instead of X marks in its free slots.
How do you unlock and buy guns on the Black Market?
Two players report that a gun takes two separate steps. Press H for Shipments, go to the weapons tab and unlock the blueprint, working down the branching tree in order. That gives you no gun yet: buy it on the Black Market from Lenny or the laptop in your trailer, which also has an ammo tab. Modded guns are their own unlocks, so you open the AK, then the AK with a red dot, and buy it ready-modified.
Prices as of November 10, 2026, from player guides dated November 9:
| Gun | Unlock cost | Price each |
|---|---|---|
| Starter pistol | Free blueprint | $300 |
| Shotgun | 15,000 | Not reported |
| AK (AR ammo) | 25k | 5,100 |
The pistol price comes from several guides, the other two from one.
The support center says some Shipments items need a base in a settlement of a certain level, and others need jail time. One player shows weapons asking for 950, 975 and 1,000 years. Since November 4, Kefir says some Tier 2 and Tier 3 items cost more to unlock and buy. For tier 2, get a land plot title for a level 2 district. One player guide gives two versions: first that tier 2 guns need a house in a tier 2 zone costing a million, later that the city weapon shop sells them to anyone at a high price, as clans do. Two players also note a weapons discount buff in some settlements.
Should you fight with the starter pistol?
No. Several players say the starter gun cannot win fights, so run from cops and stay out of shootouts with other criminals. One player measured just 18 damage from it, even on a headshot.
Use it as a robbery tool. The support center’s heist advice is to hold staff at gunpoint so no alarm goes out; two players add that this wears off, so aim again when you hear dialing. Shoot out security cameras, and press B to switch to first-person iron sights for cleaner headshots. With no gun at all, one player reports you can punch NPCs out, but the third one marks you as wanted on the map.
Two players say your first money should go on armor, the pouch and the bag, not a gun. Our beginner ROB RUN guide walks through that first day.
Do cops get better guns than criminals?
Cops start better armed, then fall behind. Sign up at the Looty Bay Police Station when a slot is free and you get a basic police kit plus a patrol vehicle; the support center says badge levels unlock stronger equipment, and backup calls bring upgraded gear and a short pay boost. Players report the kit costs nothing, and two of them say ammo refills come from the patrol car trunk.
Kefir says patrol cops get only pistols on a fresh server, with better gear arriving as it ages. One player puts that window at the first 30 minutes, but another had a submachine gun and a medkit as a cop on a new server. One player reports that after about the first day cops are heavily outgunned, because criminals rush tier 2 rifles and both sides have the same HP. The ROB RUN cop guide covers badge progress.
What happens to your guns when you die or get arrested?
Losses depend on your role and where you fall. Support center rules, backed by players:
| Situation | What you lose |
|---|---|
| Civilian killed in the city | Nothing |
| Criminal killed by a criminal | Everything, worn gear included |
| Criminal arrested or surrendering | Bag only; weapons stay |
| Bribe accepted | Nothing from the bag |
| Cop killed | Only department-issued gear |
| Dying in the desert | All loot |
Players disagree on a cop killing a criminal: one says you lose the kit and drop the bag, another treats kill and arrest alike. Go by the support center, where dead criminals lose their inventory and only surrender saves equipped gear. A bribe needs money in the bank, and if the cop takes it, your bag stays full.
Every gun is temporary anyway: a wipe every seven days removes weapons, cash, plots and bases, paying you back in jail time and authority. More on the game sits on our ROB RUN game hub.
ROB RUN Best Guns Guide: FAQ
What are the best guns in ROB RUN?
No source ranks every gun yet, so pick by stage. Use free guns from shop back rooms and the gun shop early, avoid fights with the starter pistol, then unlock the AK and, with a level 2 plot, the RC556 rifle.
How do you get a gun in ROB RUN?
Guns spawn as loot around Looty Bay, with store back rooms and the gun shop as the easiest free sources. You can also unlock one in Shipments and buy it from Lenny or the laptop at your base.
Do you lose your guns when you die in ROB RUN?
It depends on your role. Criminals lose their inventory on death, civilians who die in the city keep bag and gear, cops only lose department-issued gear, and the desert takes all loot. Surrender keeps equipped gear.
How much does the AK cost in ROB RUN?
A single player guide from November 9 lists 25k to unlock the AK blueprint and 5,100 for each AK after that. It uses AR ammo. Prices can change during Early Access, so hover over it in game.
Is the shotgun worth unlocking in ROB RUN?
Opinions split. One guide prices the unlock at 15,000 and calls the gun weak next to the AK, while another rates it well and names the Uzi as a second option.
How do you get tier 2 guns like the RC556?
A land plot in a level 2 district opens tier 2 Shipments, with the RC556 assault rifle as the main gun. One player also finds MK2 and MK3 full-auto guns in housing-area cottages.
Do cops get free guns in ROB RUN?
Yes. Going on duty hands you police weapons and a patrol car, and ammo refills from the car trunk. Early in a server's life, patrol officers are limited to pistols, and better police gear opens up as the server ages.