Illustration of a sunny coastal city street at dusk with palm trees and police lights in the distance

ROB RUN · Guide

ROB RUN Notoriety and Wanted Level Explained

Chaining heists in one city visit raises Notoriety for better fence deals and perks; players say up to 50% more cash.

Checked for the Nov 9 update Updated

Our advice

  • Notoriety rewards staying in town, and the exits are where a long streak goes wrong. Once cops are close behind you, we would end the run instead of hitting one more store.
  • For a solo player, Notoriety is the main argument for going alone: a higher starting level and bigger fence multipliers make up for weaker fights. A trio gives that up in exchange for more hands on breaking in, hauling and cover.

ROB RUN Notoriety and Wanted Level Explained, step by step

  1. Two police officers standing outside the entrance of the Farmstead Store
    Two officers outside a store. Scouting as a civilian comes before the mask. In-game screenshot from Steam Community / G i i p

    Case the target as a civilian before you mask up

    Walk the building and the getaway route in civilian mode first. The mask makes you a target for cops and other Criminals, and one player sees no gain in wearing it while scouting.

  2. Illustration of a palm-lined coastal street at dusk with a parked car, its trunk open, and police lights far down the road
    Illustration, not the in-game view: the longer a crime spree runs in one visit, the higher the stakes. Illustration by RobRunGame.app

    Chain heists in one visit to raise Notoriety

    Notoriety counts the streak inside a single trip into the city. Keep staff covered so no one calls the police, then move to the next store instead of leaving after the first.

  3. A police car on a city street with the police chat showing a reward for arresting a player, Spanish-language client
    Police chat announcing a 15,000 reward for an arrest. Spanish-language client; names blurred. In-game screenshot from Steam Community / ☦︎ Albertv GC ☦

    Leave the city before cops block the exits

    Your Criminal flag stays on until you drive out of town, and nothing else removes it. Cops close behind you near a bridge exit can block it with roadblocks or bollards, so start the drive out while they are still far away.

Where people get stuck

Wearing the mask while you scout

Stay in civilian mode until the plan is set. Once masked, you are fair game for officers and rival Criminals alike, and a death costs you the bag you are carrying.

Letting the staff or the alarm call the police

Hold the teller at gunpoint, break the alarm panel and deal with cameras early. Cops head for red pings on their map, so a quiet store buys you time.

Pushing the streak with cops already on your tail

Head for an exit before the chase reaches the bridges. Cops near an exit can put up barricades and turn a good run into a lost bag.

What is Notoriety in ROB RUN?

Notoriety is the reward for staying on a spree. Kefir (Kefir Games) explains it in its support center: string several heists together during one visit to the city and the meter rises, and a higher reading earns better deals at the fence plus extra perks. The idea was already there in a September 17 developer post, published before launch, which tied a longer spree to better loot and payout rates and warned that the danger rises along with them.

In practice, two players report tracking Notoriety in levels and setting level five as the goal for a heist run. As of November 11, 2026, no source we use says where the scale stops, so read five as a common target rather than a ceiling. Some players also say “wanted level” when they mean Notoriety. This page keeps the two terms apart, because being wanted works differently, as the section below explains.

How do you raise your Notoriety?

You have to be a Criminal before any of it counts. Two players say pressing F puts on a mask, that you need it to rob a store, and that wearing it lets cops come after you. Kefir adds the cost: once masked, both police and other Criminals can attack you, and dying means losing your bag.

From there, the rule is to keep going without leaving. Notoriety follows the heist streak inside a single trip into the city, so each extra store on the same visit builds on the last. Leaving ends that visit, which makes stay or go the real decision of every run.

Cargo may speed things up. One player reports that taking cargo nearly bumped them up a full level on its own. That is a single account, so treat it as something to watch for, not a guaranteed jump.

What does a higher Notoriety give you?

The official answer has three parts: better fence deals, more perks, and, in the pre-launch post, better loot and payout rates. Kefir has not put a number on any of them.

Players have. Two players report that Notoriety is worth up to 50% more money, and one of them places that figure at level five when you sell. Another player says that at level four, everything picked up felt a little better. That last point is one person’s impression, not a measured drop rate.

Most of the payoff shows up when you cash out, so a high level is only worth as much as the trip to the fence that follows it. Our guide on where and how to sell loot covers the van, the deal screen and the risk of being robbed after a sale. Keep the warning from the developer post in mind as well: the risk climbs with the reward.

Why do solo players and duos earn more?

Kefir gives two reasons that point the same way. First, a one- or two-person run gets a head start on the Notoriety scale, according to the support center. In its October 2 FAQ, before launch, Kefir also said solo players struggle in straight fights against full parties but get advantages that party players do not. Parties cap at three, per a September 10 post, and larger groups go through clans.

Players describe the bonus as multipliers. Two players report that going alone gives better fence percentages and a higher chance at rare loot, and that duos get the same perks at a smaller size. One player adds that a trio gets no group-size bonus at all, and another says the map labels your run as duo mode once one partner joins.

Party Kefir on Notoriety Player-reported bonus
Solo Starts higher Largest multipliers
Duo Starts higher Smaller multipliers
Trio Not named None, one player says

Kefir talks about a starting level, while players talk about multipliers. Both descriptions stand side by side here, since neither source rules the other out.

Is Notoriety the same as being wanted?

A car driving into a dim tunnel under a red banner announcing a player is wanted, Russian-language client
A wanted banner shown to the whole server. Russian-language client; the name is blurred. In-game screenshot from Steam Community / lithium

No. Notoriety measures how much a spree pays. Being wanted means the police are actively tracking you.

Term What it changes Source
Notoriety Fence deals, perks, loot Kefir support center
Criminal status Cops and Criminals can attack Kefir support center
Wanted Every cop sees you Two players

Two players say that shooting or killing civilians can get you wanted. Once you are, every cop sees your position on the map and earns a bonus for the catch, and one of those players saw their own marker as a red dot in the bottom-left corner. Wearing the mask already makes you fair game; hurting bystanders adds a map marker on top of that. Point the gun at staff, not at people on the street.

How do cops find you?

Most police attention starts with a call. The support center tells crews to keep staff at gunpoint so no one raises the alarm. Several players widen the list: alarm panels, cameras and NPC staff can all summon police, so crews smash the panel, shoot out cameras and hold the teller still.

On the police side, two players say cops drive toward red pings, and one adds that alarms reach officers at any distance. Players report four cop slots per city against criminal parties of up to three, though another player disputes the four-slot count. One player also reports that a cop’s respawn timer gets longer after each death, so the same officers sit out a bit more every time.

The exits matter most. Several players say cops who are close behind you near an exit can drop roadblocks, barricades or bollards on the bridges out of the map. If you want the other side of this, see how playing as a cop works.

How do you clear your criminal status?

You drive out. The support center says Criminal status only clears when you leave the city, and two players describe the loop that follows: exit with the loot, come straight back, and you return in civilian mode, no longer wanted, free to visit the fence. This is how the game is built, not a workaround.

Leaving also ends the visit that built your Notoriety, so plan the exit before the first store. Kefir advises scouting the building and the getaway route before you mask up, and one player says walking around masked while you case a place gains you nothing. A target with a short, clear route to a bridge gives you more room to finish a streak and still get out. Our list of the best places to rob helps with that choice.

If the cops reach you first, the run ends differently. Our prison guide explains what comes next.

ROB RUN Notoriety and Wanted Level Explained: FAQ

What is Notoriety in ROB RUN?

It is the meter for a crime spree. Robbing several places during one city visit pushes it up, and a higher level brings better fence deals and more perks. Two players say it can mean up to 50% more money.

How do you get wanted in ROB RUN?

Two players say killing or shooting civilians can make you wanted. Once that happens, every cop can see you on the map and earns a bonus for catching you.

Do solo players get a bonus in ROB RUN?

Yes. According to Kefir's support center, a run with one or two players begins further up the Notoriety scale. Two players also describe multipliers for better fence percentages and rarer loot, with duos getting a smaller version.

How much more money does Notoriety give you?

Two players put the payoff at up to 50% more money when you sell. One of them links that figure to level five. Kefir has not published a number.

Is there a max Notoriety level?

No source we use names a top level. Two players count Notoriety in levels and aim for level five on a heist run, which is a target, not a confirmed cap.

Does a trio get a Notoriety bonus?

One player says a trio gets no group-size bonus. The head start in Kefir's support center covers one- and two-player runs; three-player parties are not mentioned.

How do you stop being a Criminal in ROB RUN?

Leave the city. The support center says Criminal status only clears that way, and two players say you come back in civilian mode, no longer wanted, ready to visit the fence.

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