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ROB RUN · Guide

ROB RUN Map: Looty Bay, Districts and Icons

Leave Lenny's for the world map: settlements fill 3 district tiers, and in Looty Bay a dollar sign marks the fence.

Checked for the Nov 9 update Updated

Our advice

  • A quiet tier 1 district is the sensible first stop. Empty lots are easy to read on the map there, and in one reported case every district on a server had an owner within about three days, so waiting has a cost.
  • Treat the map as shared information. A wanted marker goes out to every cop and a looted radio reveals police positions, so plan the route out of Looty Bay before the mask goes on, not after.

ROB RUN Map: Looty Bay, Districts and Icons, step by step

  1. A desert town street with a Greathorn sign, a motel sign, parked cars and a quest pointing to Looty Bay
    A desert stop on the way out, with the quest pointing to Looty Bay. In-game screenshot from Steam Community / mahdi

    Drive out of Lenny's Motel to reach the world map

    Your character wakes up at Lenny's Motel with a car parked nearby. Get behind the wheel and clear the motel grounds; at that point the world map takes over, showing which state you are on and the areas you can load into.

  2. The ROB RUN global map with house icons marking settlements across the desert regions
    A region map with area names such as Northern Dunes and Windy Plain, and house icons on plots. In-game screenshot from Steam Community / ArtComputers

    Pick a tier 1 settlement hexagon for your first plot

    Open the map from a quiet tier 1 district. Every small hexagon you see is a settlement; pick one and take an empty square, either by buying the settlement or by renting next to residents who already live in it.

  3. Illustration of a battered olive-green armored van with an open service window and a folding table on a palm-lined street at dusk
    Illustration, not the in-game view: the dollar sign on the Looty Bay map marks a fence van like this one. Illustration by RobRunGame.app

    Learn the Looty Bay icons before you rob

    Two symbols matter most in the city: a dollar sign for the fence van that buys valuables, and a box for the smuggler who takes cargo. Find both, and pick an exit bridge, while you are still a civilian, because Criminal status lasts until you leave town.

Where people get stuck

Racing to an exit bridge with police right behind you

Pursuing cops can put up a barricade, bollards or roadblocks at the bridges, several players say. Looty Bay has more than one way out, so turn around and aim for a different bridge instead of ramming a closed one.

Trying to claim land in a district nobody owns

Kefir's September 24 post said land in an unowned district cannot be claimed, and that plots are rented only inside a settlement that a player owns. Choose a settlement with an owner, or buy one yourself.

Assuming your base and position are hidden

Once you are wanted, every cop gets your marker, and one player says party members can see exactly where you live. Only invite people you would trust with your address.

How does the ROB RUN map work?

The map has two layers. The world map is a menu of places to load into, and Looty Bay is the city where most robbing and selling happens; Kefir (Kefir Games) sets the whole game on its streets.

Every run starts the same way. Two players report spawning at Lenny’s Motel next to a car, and several players describe the next part: drive clear of the motel grounds and the world map opens, asking where to go. Areas load one at a time, and those same two accounts add that returning to an area you left takes another pass through the world map and a fresh load.

Place What you do there
Lenny’s Motel Spawn and take your car
World map Check your state, pick an area
Desert settlements Plots, bases and raids
Looty Bay Rob, sell, join the police

The bigger design comes from a September 24 developer post. All bases on a server share one global map, cut into districts that are built from settlements, and a district’s level controls which features and items it has. It predates launch, so read it as the plan, not a promise.

What is on the world map?

Two details tell you where you stand. One is your state, the name ROB RUN uses for a server. Several players say its name and number appear right on the map; a reported example reads EU 05848.

The other is a prison icon in the top left corner. You can drive there at any time and surrender to the feds, and several players say that is how people move to another server.

Outside the city lies the desert, which Kefir’s September 24 post called lawless: any player there may try to kill you, and neighbors may try to break into your base.

An October 28 developer post then stacked a five-rung power ladder on the map:

  1. Hobo
  2. Settlement Resident
  3. Settlement Owner
  4. District Owner, which needs a clan
  5. Shadow Governor, who leads whichever clan controls Highlands, the district in the middle

The November 4 patch notes have since moved Tier 1 rent to documents, so the ladder is already shifting.

How do districts and settlements work?

Districts come in three tiers, numbered 1, 2 and 3, which players also call level or district 1 to 3. Players report that new characters begin in a level 1 district with two options: buy a settlement outright, or rent a plot in one where residents already live. Our land plot title guide covers the paperwork.

On the global map, each settlement is drawn as a tiny hexagon, and inside it you move into a square nobody holds.

Kefir’s September 24 post set one hard rule. You can rent only in a settlement that you or another player owns, and a district with no owner has no land to claim. Space can run out, too: one player found every district on one server owned within about three days, many of them by clans.

The same post said special structures give nearby settlements extra defense, business bonuses or discounts, and some settlements sit close to several.

Selling was planned into districts too. According to that September post, residents get a hub at the center of each district, where loot can fetch far more than in Looty Bay at greater risk. The settlement guide covers owning one.

Smaller map details from player posts

These tips come from scattered posts rather than Kefir, and none has been repeated widely. The Source column says how many reports back each one.

Detail Source
Open the map from an uncrowded district to spot empty lots Two reports
Settlement icons count houses that already have owners Single report
Living beside certain objects gives you their benefit Single report
Checkpoint and bunker spots show on the settlement map Two reports
Bunker and checkpoint plots suit a base Single tip
Each district has its own sales center Single report
Clicking any tile lets you visit any property Two reports

Treat the single-report rows as leads to check on your own server, not rules.

What do the map icons mean in Looty Bay?

Two icons matter most in the city.

Icon What it marks
Dollar sign Fence van that buys valuables
Box Smuggler who takes cargo

The support center points sellers to a fence at a van with a dollar sign on the Looty Bay map, with the Sales Center as the other option. Take the cash off the counter the moment a deal closes, or it can be stolen or confiscated. Players report the same dollar sign for the fence, and two others point to the box icon as the place cargo sells, at a vendor known among players as the smuggler. Deal screens and prices are in the sell loot guide.

Where are the exits out of Looty Bay?

Plan the way out before the robbery. Criminal status begins when you put on a mask and only clears once you leave the city. Until then, the support center says, police and other Criminals can attack you, and dying costs you your bag.

Several players say you leave by driving across one of the bridges at the edge of the map. Police on your tail can shut a bridge, and players describe barricades, bollards and roadblocks rising at the exits. Two players say there is more than one exit: a player guide advises turning around for the other extract when the first is blocked, and another player said the city has only two entrances.

As of November 11, 2026, our sources do not say which bridge sits where, so this page names none.

What landmarks are in Looty Bay?

A wide view of the Looty Bay waterfront with a pier, a Ferris wheel, a beach and the city skyline
The Looty Bay waterfront, with the pier and the city behind it. In-game screenshot from Steam Community / MPug28

Three landmarks come up often.

  • The hotel. Several players say a hotel has a jewelry store on its first floor, and an in-game task names it the Grand Hotel.
  • The cottages. A cluster of houses up in the hills draws early looters hunting for keys, according to two reports.
  • The police station. This is where you sign up as a cop. Kefir’s support center says cops enlist there when slots are open and get standard gear and a patrol vehicle. Several players add that the station has an armory, and that criminals holding a key can rob it.
  • The beach. One player mentions a selling spot at the beach. Nobody else in our sources confirms it.

For how these spots compare as targets, see our list of the best places to rob.

Who can see you on the map?

Two players say that once you are wanted, every cop gets your position as a marker. It also works in reverse, by a separate pair of accounts: a radio or police scanner taken off a dead cop puts the police on your map.

Your own group is the other audience. A lone report says members of your party see exactly where you live on the map, so pick your group with care.

Who else is in Looty Bay with you is disputed. Players in several threads say the city you load into can hold people from states other than your own. One commenter replied that it was a single story that did not match their experience, and no Kefir statement covers it.

ROB RUN Map: Looty Bay, Districts and Icons: FAQ

How does the ROB RUN map work?

You begin at Lenny's Motel and drive out to the world map, which works as a menu of places to load into. Out in the desert, settlements are grouped into districts of three tiers. Looty Bay is the city where you rob and sell.

What do the icons on the ROB RUN map mean?

Inside Looty Bay, a dollar sign marks the fence van that buys valuables and a box marks the smuggler who buys cargo. Back on the world map, an icon in the top left corner is the prison, where you can surrender to the feds.

How do you leave Looty Bay in ROB RUN?

You drive out over one of the bridges at the edge of the city map. Police chasing you can block a bridge with barricades or roadblocks, and since there is more than one exit, the fix is to switch to another.

What are the district tiers in ROB RUN?

Districts are numbered tier 1, 2 or 3, which some players call level 1 to 3, and new characters start in tier 1. A September 24 developer post from Kefir said a district's level decides which features and items it offers.

How do you change server from the ROB RUN map?

Several players say the prison icon at the top left of the world map is the way. You can go there at any time and surrender to the feds, and doing so is how people end up on a different state.

Can you visit other players' houses in ROB RUN?

Yes, according to two reports: clicking any tile on the map lets you travel to any property in any district, another player's house included.

Can cops see you on the ROB RUN map?

If you are wanted, yes: every cop gets your position as a marker, by two accounts. It cuts both ways, because a radio or police scanner taken off a dead cop puts the police on your map too.

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